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checkout-zero · deliverable

Text-based Storyboard — Checkout Zero

Kit 11 · Checkout Zero · deliverable · designed and built by I Wayan Usada — instructional design portfolio

Design premise

A text-based storyboard, written before any code: every scene is a decision with a consequence, not a slide. The plan below is the build contract — scene count, interaction logic, feedback placement and the debrief arc.

Scene plan

#SceneOn screenThe learner decidesRight pathTempting pathConsequence shown
1First customer, empty queuegreeting moment, no pressurefull exchange or minimal scanfull exchange — habit installed earlyminimal scan 'while it's quiet'queue builds; the habit that was skipped is the one needed at rush
2The five-deep queuequeue visible, pressure rising, chatty regular at the beltrush or hold paceacknowledges regular, keeps pace, queue movescuts the regular off, fumbles scandignity-speed panel: rushed was slower AND cost trust
3The price checksystem flags a mismatch, queue sighs audiblydefuse or transmit paniccalm hold: 'one moment, sorting it now'apologizes frantically, re-rings everythingcustomer-consequence panel: panic is contagious; calm is a skill the queue can feel
4End of shift debriefmoment replay list with dignity/speed marksreview the patternnames the pattern in own wordsblames the queuedebrief scores the pattern across the shift, not the individual moments

Retry design

Any moment is replayable from the shift start; the debrief contrasts the rushed and calm versions of the same moment.

Debrief plan

Debrief scores dignity and speed as separate tracks and proves their alignment (or trade) per moment.

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