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dont-click · deliverable

Text-based Storyboard — Don't Click

Kit 13 · Don't Click · deliverable · designed and built by I Wayan Usada — instructional design portfolio

Design premise

A text-based storyboard, written before any code: every scene is a decision with a consequence, not a slide. The plan below is the build contract — scene count, interaction logic, feedback placement and the debrief arc.

Scene plan

#SceneOn screenThe learner decidesRight pathTempting pathConsequence shown
1The credential harvestsso-portal notice: password expiring in 24hclick, report or inspectinspects domain: report — harvest avertedclicks through to 'renew'consequence: the harvest replays; the tell (lookalike domain) is circled after
2The trivial fee€1.89 shipping fee on a package you don't rememberpay, ignore or inspectinspects: no order exists — reportpays to make it go awayconsequence panel: the €1.89 was the card capture; trivial is the tactic
3CEO gift-card fraudurgent gift-card request, 'in a meeting, don't call'verify out-of-band or complychannel-switch verification: fraud flaggedcomplies under authority pressureconsequence: the timestamp tactic exposed — urgency and isolation were the tells
4The genuine emailcolleague's real meeting-reschedule with an odd-looking linkflag or clearcleared with evidence: internal domain, expected contextflags everything suspicious-lookingthe trust panel: false flags destroy the reflex's value — precision is the skill

Retry design

The drill re-deals inboxes on retry; each family's tells are revealed only after the decision commits.

Debrief plan

Debrief scores the four reflexes per email and names the one that was missed — slogans are never used.

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