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four-rooms · deliverable

Text-based Storyboard — Four Rooms

Kit 22 · Four Rooms · deliverable · designed and built by I Wayan Usada — instructional design portfolio

Design premise

A text-based storyboard, written before any code: every scene is a decision with a consequence, not a slide. The plan below is the build contract — scene count, interaction logic, feedback placement and the debrief arc.

Scene plan

#SceneOn screenThe learner decidesRight pathTempting pathConsequence shown
1Room 1: the failing studentstudent hints at overload, asks about extensionsthree repliesjoin + closed-door service referraladvice-splash: 'have you tried a planner?'feedback names what the splash cost: the real barrier stayed hidden
2Room 2: the money askstudent reveals rent trouble mid-topicdial: LISTEN MORE / REFER NOW / REFER + CHECK-BACKrefer now to the right service + check-backLISTEN MORE past the disclosuresequence feedback: full sequence scored — listening alone left the referral unmade
3Room 3: the decoy askstudent requests something trivial, phrased to close the talknotice the decoy or take the exitjoins the real question beneath the decoyanswers the decoy literallyfeedback: the decoy was a door — the room's real ask went unasked
4Room 4: the check-backreferral made earlier in the sequenceclose the loop or end the talkcheck-back: confirm contact happenedends on the referral handoffsequence debrief: an unverified referral is half a sequence

Retry design

Rooms are replayable; the debrief replays full sequences and explains why partial sequences fail.

Debrief plan

Debrief scores sequences, names the safe-scope rule per room, and contrasts splash with join on the same moment.

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