Kit 24 · Roster Reset · deliverable · designed and built by I Wayan Usada — instructional design portfolio
A text-based storyboard, written before any code: every scene is a decision with a consequence, not a slide. The plan below is the build contract — scene count, interaction logic, feedback placement and the debrief arc.
| # | Scene | On screen | The learner decides | Right path | Tempting path | Consequence shown |
|---|---|---|---|---|---|---|
| 1 | The good proposal | AI week-plan that is genuinely well-built | accept / edit / override | accept — with the reason stating what was verified | reflex override 'to stay in control' | debrief: overrides without reasons are noise the audit can't use |
| 2 | The hidden violation | proposal looks optimal; one rest-rule violated | accept / edit / override | edit with the violation named and fixed | silent accept | audit panel: the violation shipped to a real shift — silence is a decision |
| 3 | The reason log review | your own week of decisions | audit yourself | copy-paste reasoning flagged by yourself | defends every entry | reason audit scores specificity: 'fine' is not a reason |
| 4 | The corrected board | your edits applied, week rebuilt | review the correction | corrected board + reasons = the deliverable | lucky accept with no log | debrief: a corrected board with a stated reason outranks a lucky accept |
Weeks re-randomize; the reason log follows the player across weeks and is audited in the debrief.
Debrief scores decision correctness AND reason quality — judgment is the artifact, not the board.
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