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checkout-zero · deliverable

Action Map — Checkout Zero

Kit 11 · Checkout Zero · deliverable · designed and built by I Wayan Usada — instructional design portfolio

The goal

First-month cashier quits reduced by making the dignity-speed link explicit: calm pace wins both, evidenced in shift-lead debriefs.

What people do instead

New cashiers panic under queue pressure, cut dignity moments, burn out and quit — early attrition reads as 'stress' but is a trainable pattern.

The actions that close the gap

#BehaviorWhat it looks likeWhere the artifact trains it
1Hold the dignified exchange under queue pressuregreeting/acknowledgment kept even with 5+ in queueregister sim
2Separate speed panic from actual speedcalm pacing beats rushed errors on the clockpacing mechanic
3Name the trust consequence of a cut cornerfeedback names what the customer experiencedmoment feedback

What this training will not do

It will not teach register operation or store policy — the trained unit is the moment under pressure, not the till.

How the artifact scores the actions

Debrief scores dignity and speed as separate tracks and proves their alignment (or trade) per moment.

Prefer the source? Download the raw markdown.