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Text-based Storyboard — Feedback That Sticks

Kit 3 · Feedback That Sticks · deliverable · designed and built by I Wayan Usada — instructional design portfolio

Design premise

A text-based storyboard, written before any code: every scene is a decision with a consequence, not a slide. The plan below is the build contract — scene count, interaction logic, feedback placement and the debrief arc.

Scene plan

#SceneOn screenThe learner decidesRight pathTempting pathConsequence shown
1Pre-work reflectionRecall of a feedback conversation that went sidewaysidentify what made it driftnames the moment intent got inferredblames the other person's attitudethe reflection primes the room; wrong reads surface safely on paper
2Round 1: the delayed fileRole-play brief: a report handed in late, third timeopen the conversationsituation-behavior-impact in orderopens with 'why are you like this?'observer rubric shows SBI order broken and impact inferred
3Round 2: the defensive replyRole-play partner pushes back mid-feedbackhold structure or defendacknowledges, returns to behavior and commitmentargues the pointsecond-round rubric shows the conversation recovered or lost
4Commitment cardBlank card: behavior, date, follow-upcommit to a real conversationnames a specific conversation within 5 daysleaves it vague ('soon')the card is the transfer device; vague cards get re-drawn before leaving

Retry design

Round 2 is the retry: same structure, harder partner brief, recovery lines available on the run-sheet.

Debrief plan

Observer rubric scores SBI-C behaviors per round; the debrief reads the two rounds side by side as evidence, not verdicts.

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