Kit 3 · Feedback That Sticks · deliverable · designed and built by I Wayan Usada — instructional design portfolio
A text-based storyboard, written before any code: every scene is a decision with a consequence, not a slide. The plan below is the build contract — scene count, interaction logic, feedback placement and the debrief arc.
| # | Scene | On screen | The learner decides | Right path | Tempting path | Consequence shown |
|---|---|---|---|---|---|---|
| 1 | Pre-work reflection | Recall of a feedback conversation that went sideways | identify what made it drift | names the moment intent got inferred | blames the other person's attitude | the reflection primes the room; wrong reads surface safely on paper |
| 2 | Round 1: the delayed file | Role-play brief: a report handed in late, third time | open the conversation | situation-behavior-impact in order | opens with 'why are you like this?' | observer rubric shows SBI order broken and impact inferred |
| 3 | Round 2: the defensive reply | Role-play partner pushes back mid-feedback | hold structure or defend | acknowledges, returns to behavior and commitment | argues the point | second-round rubric shows the conversation recovered or lost |
| 4 | Commitment card | Blank card: behavior, date, follow-up | commit to a real conversation | names a specific conversation within 5 days | leaves it vague ('soon') | the card is the transfer device; vague cards get re-drawn before leaving |
Round 2 is the retry: same structure, harder partner brief, recovery lines available on the run-sheet.
Observer rubric scores SBI-C behaviors per round; the debrief reads the two rounds side by side as evidence, not verdicts.
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