← All work
Kit 22 · Four Roomsfour-rooms · case study

Fictional client — portfolio build · targets, not field results

Student Wellbeing Conversations: Join, Refer, Follow Up

Every student opens with one problem and is really carrying another.

The Audience

Student advisors, tutors and wellbeing staff — first conversation training before shadowing hours.

Responsibilities

Decoy-ask writing · defensible-wrong calibration · referral-dial mechanics · safe-scope design — sequence as the trained unit.

The Build

Dialogue design · referral pathways · scoring design · AI-assisted drafting (disclosed)

How I used AI in this case

AI drafted decoy-ask variants and dialogue phrasings; the reply-dial mechanics, defensible-wrong calibration and safe-scope design were authored by me. Edited, verified and disclosed.

[00]Learning objectives

LO1 · Apply

Join the thing under the thing in a student's opening ask — before answering the decoy.

LO2 · Discriminate

Refer within scope and agree a check-back: the full sequence, not a warm handoff to nobody.

LO3 · Perform

Recognise 'correct service behind a closed door' as a failure mode, not a success.

By the end of this experience a learner can do the three things above — assessed by the full-sequence score (join + refer + check-back) across the four rooms. Every interaction in the build exists to create the evidence for one of them.

[01]The Problem

Each room opens with a decoy: the stated ask is real, answerable — and not the point.

Answer the question, miss the person. The drill scores the sequence because every partial sequence fails differently.

3am

the study-stress student asks for a form; the case is the spiral the form lives inside

40%

the exam-panic student knows the material — panic is a performance condition, not a knowledge gap

[02]Challenges

The problem was the client's. These were mine — the design and build constraints that shaped the solution.

Advice-splash is the enemy

The tempting failure is helping too much, too fast. Each room's advice-splash reply had to be genuinely kind — and genuinely out of scope.

Defensible wrong answers

Distractors must be wrong for named reasons a supervisor would endorse, not strawmen. The defensible-wrong calibration took the longest.

Sequences over moments

Scoring full sequences — join, listen, refer, check-back — instead of single choices makes the trained unit the conversation, not the click.

[03]The Solution

Dialogue forks with a referral dial: three replies per room (the join, advice-splash, and the correct-service-closed-door), then LISTEN MORE / REFER NOW / REFER + CHECK-BACK. Feedback names what each choice cost; the debrief scores full sequences and explains why partial sequences fail.

Experience the project

The build itself, not a video about it — open it, make the calls, and read what each one costs.

3D visualization
[05]The Action Map

Mapped from the decoy structure: each room opens with a stated ask that is real, answerable — and not the point. Answer the question, miss the person. The map scores the referral sequence because every partial sequence fails differently.

Four Rooms — Action Map
[06]ID Foundations Applied

The instructional-design foundations that informed this build:

Action Mapping (Clark)

Every behavior the kit produces is traced back to a business goal and a specific practice activity. See the linked action map for the full chain.

Cognitive Load Theory

The Three.js scene reduces extraneous load by visualising abstract systems. Learners focus on the decision, not the interface.

Situated Cognition

The environment matches the real context. Practice happens where the skill will be performed.

Kirkpatrick L1-L4

Evaluation designed for all four levels: reaction, learning, behavior, results. See the linked evaluation plan.

[07]Results & Takeaways

Pre-committed targets (agreed with stakeholders before build, not retrofitted):

Staff rate the rooms ≥4/5 for realism without distress

L1 · Reaction

Staff rate the rooms ≥4/5 for realism without distress

L2 · Learning

≥75% complete full sequences across all four rooms

L3 · Behavior

Referrals logged with a check-back date, not just a handoff

L4 · Results

Service uptake after referral rises; fewer dropped first contacts

Student wellbeing training named every service on campus; the conversations still failed — because a correct referral through a closed door helps nobody. The failure is sequence: join the thing under the thing, then refer, then follow up. The proposal was a dialogue-fork trainer with a referral dial: four distressed-but-safe rooms where the stated ask is always a decoy, three replies each, and a follow-up dial scored as part of the same unit.

A service-directory training session considered · rejected

Accurate and easy to deliver. Rejected because the staff could already name every service — the scored failures were sequence failures: correct destination, zero join, no check-back. A directory maps the roads; it doesn't teach crossing them with someone.

Professional role-play with trained actors considered · rejected

The gold standard for conversation practice. Rejected as the baseline on cost and consistency: actor hours are finite and session quality varies. The trainer gives every staff member unlimited consistent practice first; actors remain the advanced calibration layer.

Why this form wins: the problem is sequence, not service knowledge, so the solution scores join → refer → follow up as one unit — because partial sequences fail silently while feeling like good conversations.
Honest limitation: Noorderlicht University and its services are fictional composites for training — distressed-but-safe study situations, not crisis simulations. Real conversations belong to trained student advisors; the drill teaches the sequence, not a directory.